In the News

VFX Wizards Bring “Dr. Strange” Into the Real World

As one of the most powerful sorcerers in the world, Marvel’s Doctor Strange and his cosmic, reality-bending abilities was one of the greatest challenges presented to production and post teams thus far in figuring out how to bring the character to the big screen for Marvel/Disney Studios. Behind director Scott Derrickson (Deliver Us From Evil, The Exorcism of Emily Rose) was a talented team that included star Benedict Cumberbatch ( The Imitation Game, Star Trek Into Darkness), DP Ben Davis ( Guardians of the Galaxy), editors Wyatt Smith ( Thor: The Dark World) and Sabrina Plisco ( The Smurfs, TV’s Devious Maids) and Oscar-nominated VFX supervisor and Marvel alumnus Stephane Ceretti ( Guardians of the Galaxy, Thor: The Dark World, Captain America: The First Avenger and X-Men: First Class).

As the story of the good doctor unfolds, audiences learn about the talented neurosurgeon Doctor Stephen Strange and how, after a tragic car accident destroys his hands, he must learn the secrets of a hidden world of mysticism and alternate dimensions while relying on his skills to juggle the real world and beyond. The film, which was shot in a number of locations, including New York; Kathmandu, Nepal; Hong Kong; and in Pinewood Studios and Longcross Studios in the UK, on Arri Alexa 65 cameras, was largely made possible through the combined mastery of such VFX wizards as ILM, Luma, Method and Framestore (along with Rise, Lola, Crafty Apes, 3D conversion by StereoD and previs from The Third Floor) all under the leadership of Ceretti.

Read the full story at POST.